Press Play founders launch new studio Lightbulb Games

Press Play founders launch new studio Lightbulb Games


The founders of defunct Microsoft studio Press Play have opened a new development studio, Lightbulb Games.
The Copenhagen-based studio describes itself as a "small startup... with big ambitions", with its first game set to be a vehicle-creation game called Pioneers.
"Our vision is to create games we and someday our children will be proud of!" says Lightbulb. "We create games that you play with – not just play. Games that give players unrestricted tools and environments to create their versions of fun."
It continued: "Pioneers is a game about building complex machines out of simple blocks. With Pioneers we want to bring out the inventor in everybody and let them have an awesome time in a unique world of playfulness. We want make the construction game genre social on a new level."

PlayStation Plus subscriptions have almost doubled in the last 18 months

PlayStation Plus subscriptions have almost doubled in the last 18 months

Paid subscriptions up from 10.9m in January 2015 to 20.8m.


The number of PlayStation Plus subscribers has almost doubled within the last 18 months, Sony has revealed, climbing from 10.9m users in January 2015 to 20.8m.
The new figure was revealed during a presentation held by Sony Interactive Entertainment CEO Andrew House yesterday, where the platform holder said that it had seen a "continuous growth" in paid PlayStation Plus subscribers, and a 51% increase in network sales in FY2015 (April 2015-March 2016) compared to the previous year.
In comparison, figures released by Microsoft in April put Xbox Live's monthly active users at 46 million, although that is expected to include both free and paid Xbox Live Gold users.
A key factor in PlayStation Plus' growth is likely due to its requirement to access multiplayer in PS4 titles, similar to that of Xbox Live. A PlayStation Plus membership is not required to access multiplayer in PS3 or PS Vita games.
An annual subscription to PlayStation Plus costs £39.99.
Source: Sony IR Day 2016

PS4 Slim to be released in addition to the PlayStation Neo - report

PS4 Slim to be released in addition to the PlayStation Neo - report

Sony analysts mention a PS4 Slim in the pipeline, separate to the already-confirmed PlayStation Neo.



Sony will release a PlayStation 4 Slim in addition to the previously-announced PlayStation Neo, according to a Tweet by a reporter for The Wall Street Journal. 
The Slim edition of Sony’s flagship console is reportedly due to surface by the time the Tokyo Game Show rolls around in September. Note that analysts have said that this is in addition to the Neo, so it’s not simply another name for the upcoming PS4 revamp. 

This is the first we’ve heard about a PS4 Slim, and Sony has yet to make any official announcement regarding a sleeker, more cost efficient version of its latest gaming platform. 

PS4 Neo is real, but we're still no closer to finding out a release date

Sony announced the PlayStation Neo after months of rumors the week before E3, although the console itself wasn’t shown off at the Los Angeles event. However, it is expected we’ll get our first look at the new hardware at TGS. 
Speaking to The Guardian, Andrew House, Group CEO and President of Sony Interactive Entertainment (SIE), said that the Neo is not designed to replace the existing PS4, and that gamers can expect titles to run with increased visual fidelity on the new system.
And perhaps we have an opportunity to move slightly away from just a static console that remains absolutely the same for a period of six, seven, eight years, and perhaps offer, in addition to the current PlayStation 4, something a little extra. Particularly - and I should stress this - in the area of graphical fidelity, and games that will essentially play an awful lot prettier," he said.
Elsewhere, Sony’s head of Worldwide Studios, Shuhei Yoshida, recently confirmed that the Neo was not powering any of the company’s demos, and that the device will not shorten the console's lifecycle.

Sonic Boom: Fire and Ice Stars An Empowered Party of Five

Sonic Boom: Fire and Ice Stars An Empowered Party of Five



Given the Sonic The Hedgehog franchise’s rocky output these last two decades, it’s become all the easier to appreciate the few times when the series has been more than serviceable, whether it’s Sonic Generations or Sonic Colors. And the next game, Sonic Boom: Fire and Ice shows some promise in spite of the negative reception of the two prior games in this spin-off series.
The game’s subtitle is related to the polarity gameplay component, which is new to the series. Similar to critically acclaimed games like Outland and Ikaruga, specific areas of Fire and Ice can only be traversed by infusing Sonic with one of the two titular elements. It’s to either complement or counter an incoming obstacle, whether it’s to freeze a blob of water into a frozen platform or to conversely melt a similar cube to create a passage. All the while, you’re engaging in familiar Sonic traversal challenges and addressing those hurdles with his spin dash, rope swings, varying speeds, and an enemy-homing air dash attack.
And as with prior Sonic Booms, you’ll have access to the unique skills of his friends including Tails, Knuckles, and Sticks, all of whom are unlockable fairly early. New to this side series is Amy, who is adept with a hammer, useful against Fire and Ice’s many frozen barriers.

If you haven’t touched the prior Sonic Booms, consider it a blessing as you don’t need to have done so to play Fire and Ice. While acknowledging the shortcomings of, a Sega spokesperson was optimistic about Fire and Ice’s back to basics design working in conjunction with the new elemental mechanic. Expect each level to maintain a sense of focus while also presenting worthwhile opportunities for exploration.
Moreover, the special abilities of each supporting character create replay opportunities as their talents open parts of levels that Sonic can’t access. Adding to Fire and Ice’s replay potential is an endless runner minigame, which is unsurprising given Sega’s success with Sonic Dash on mobile. Another notable improvement to this latest Sonic Boom installment is the effort made to build a stronger connection to its TV counterpart.
Unlike the previous game, Fire and Ice is voiced by the program’s voice cast as they recite lines that are more in tune with the tone and spirit of the show. And while the evolving character designs of Sonic and his buddies has long since been a divisive topic, its of some comfort that the cast’s proportions will be more faithful to the Sonic Boom show.
gamespot